

Personal project archive · voxel · lucid homestead
A lucid dream homesteading voxel game by Shoalstone. This site compiles recent Minecraft-adjacent / Quiet Worlds posts — screenshots, clips, and design notes — into one place.
25 entries · 16 with media · sourced from X · not affiliated with Mojang


sirens are too stronk, sirens lure me in god mode when trying to test lol









trap dimension (fullbright btw) (caves not shown) (only bearable because game has no death penalty)


block tint with lighting plus block fade color is chef's kiss

Text posts from the same timeline — pitch, engine rewrite, dimensions, crafting.
Opus 5's special job is artist, Opus 5 is finally contributing effectively to my voxel game by doing all the 3D mesh blocks
Quiet Worlds new dimension
in other words Quiet Worlds has some weird mechanics
technically you can settle the trap dimension but only if you build the infra to reliably spawn on dry ground after the teleport so your cresset doesn't quench
very sane crafting system where your house becomes a multidimensional exhibit/gallery House of Leaves
Quiet Worlds is a lucid dream homesteading voxel game
my new engine for Quiet Worlds is totally distinct from my previous Minecraft reimplementation and is better in many ways; it now shares no code, code structure, constants, etc. only some visual similarities from inspiration and the genre
putting Toriningen in my voxel game
the fable age of minecraft